Home A Drone - Environment and Assets (2019)

Maya, Unity, Quixel Suite, Photoshop, ZBrush, Marmoset Toolbag

 

Home A Drone, is an action packed shooter-defender hybrid built for VR by Construct Studio. Producing it was an absolute roller coaster of an experience that left us both utterly exhausted and longing for more. Below are images I rendered, some in-engine and others in Marmoset, to show off the assets we’d made along the way.

Contributions: My primary job was to produce the level design and environment art, then later to create marketing renders, texture assets, handle nav-meshes and lighting, and optimize performance. The models for the drones and weapons as well as the videos above were created by others on the team.