The majority of these renders are of sculpts I created while taking Scott Eaton's Digital Figure Sculpting course. The excellent reference images and focus on using surface forms as a foundation worked well for me and I learned much more from this than I did from the more ground-up approach used in the class I took in college. These sculpts really helped me to see my own good and bad habits, a real advantage for people like myself who have a tendency towards realism in our art.
The course begins with male and female torsos, moves on to a study of scapulo-humeral rhythm, and then on to the individual limbs of the body including a sculpture of my own hand. I would really like to spend more time creating more of these studies. The nose was based on a pair of detailed sketches in one of my favorite anatomy books.