I am a digital artist based in Mountain View, CA, with a background in 3D graphics who, much like my art style, draws inspiration from games, fine arts, and nature. Along the way I’ve worked with a glass caster to make portraits of classical composers, with a VR game studio to create beautifully optimized assets and environments, produced an intricately detailed wedding sculpture, and even spent a few months programming a plugin’s interface for Maya.
Throughout my growth as an artist, I’ve held closely to my eye’s desire for accurate reproduction of detail. Whether I’m modeling, sculpting, texturing, sketching, programming, 3D printing, or designing gameplay, that same desire will be at the foundation of my work.
View my resume: (PDF), (JPG)